|
LASER: Homing
Rays |
MISSILE: Armor-Piercing
Missiles |
Very similar to the Aegis from the original
Raiden Fighters. Even its appearance is similar. The Aegis IV has the same
body design and is still orange in color, like the RF1 Aegis. The only
difference is that Aegis IV has a gray-colored nose. The Homing Rays this
time are blue in color instead of green from the original Raiden Fighters. |
ATK = 3
DEF = 3
SPD = 3
RPD = 3
Overall = 3.5
My Rating = 3 |
|
LASER: Flame
Thrower |
MISSILE: Stinger
Missiles |
This plane is based on the Beast Arrow
from RF1. It is still slow, a large target, and looks like a Lockheed P-38
Lightning on steroids. The Beast Wing has a wicked flamethrower. The Stinger
Missiles home in on an enemy, but they do not explode immediately upon
contact with an enemy. The Stinger Missiles latch onto the enemy, exploding
moments after contact. The Charged Missile special unleashes a swarm of
these lethal missiles. |
ATK = 4
DEF = 5
SPD = 1
RPD = 2
Overall = 1.5
My Rating = 4 |
|
LASER: Homing
Deflector Beam |
MISSILE: Side
Winder Missiles |
This is a revamped version of RF1's
Chaser, which remains a fast plane with a rapid firing rate. The C2K's
Laser, the Homing Deflector Beam (AKA Chain Laser), is a huge improvement
over the original Chaser's Serpentine Lock-On Beam. The Chain Laser cuts
through multiple enemies while seeking them out. The Charged Laser is the
same as the original Chaser's, exactly like the Raiden mk-II's Purple Lock-On
Plasma Laser. The Missile Weapon is the same as the original Chaser's.
Even the dreaded "Missile Curtain" Charged special is back. |
ATK = 1
DEF = 1
SPD = 5
RPD = 5
Overall = 3
My Rating = 4.5 |
|
LASER: Electric
Lock-On Beam |
MISSILE: Heat-Seeking
Missiles |
The Death Header is a black plane (or
red in Raiden Fighters Jet) that looks somewhat like the Flying Pancake
from Strikers 1945 II. The Electric Lock-On Beam
behaves similarly to the RF1 Devastator's Electro-Zapper Beam, including
the Charged Laser. The Heat-Seeking Missiles spin around in place for a
while before homing into an enemy. |
ATK = 2
DEF = 4
SPD = 3
RPD = 2
Overall = 2
My Rating = 2 |
|
LASER: Laser
Beam |
MISSILE: Molotov
Cocktail Missile |
This plane, which looks similar to RF1's
Devastator plane, uses weapons from two other planes from the original
Raiden Fighters with different names: Beast Wing's Laser (Pulse Beam) and
Devastator's Missiles (Ultra-Fire Cruise Missiles). Even the charged specials
are the same. The Charged Laser is a deadly blast that can destroy medium-sized
enemies instantly. The Charged Missile pummels enemies relentlessly, destroying
even the toughest enemies easily. |
ATK = 5
DEF = 1
SPD = 2
RPD = 4
Overall = 1
My Rating = 4 |
|
LASER: Wide-Angle
Laser Beam |
MISSILE: Homing
Cruise Missiles |
The Laser weapon is an enhanced version
of the Endeavor's Laser (Side Shooting Laser Beam), complete with an instantaneous
charge time. Its Missile weapon consists of pseudo-homing missiles that
leave an annoying vapor trail on the screen, at times detracting your attention
away from the enemy bullets. |
ATK = 4
DEF = 1
SPD = 4
RPD = 3
Overall = 4
My Rating = 3.5 |
|
LASER: Pod
Lock-On Beam |
MISSILE: Parachute
Bomb |
The Griffin's Laser consists of small
pods that are launched. They then aim at an enemy and fire several green
bursts of energy before disintegrating. The Charged Laser special is very
useful. Four pods fire powerful lasers that cut through enemies. The Parachute
Bombs are exactly like the Endeavor's from RF1. This time, however, the
Charged Missile Special takes a shorter time to charge up. |
ATK = 3
DEF = 2
SPD = 2
RPD = 4
Overall = 1
My Rating = 3 |
|
LASER: Boomerang
Laser |
MISSILE: Lock-On
Cruise Missiles |
This is the first secret fighter you
will see in the Fighter Select screen. The Boomerang Laser is an excellent
weapon. The Charged Laser special is very powerful, releasing a punishing
finishing blast. The missile weapon consists of run-of-the-mill pseudo-homing
missiles. On some machines the Hell Diver is available for you to select.
On others, you have to rely on pure luck to select it from the "?" Random
Ship Selector. This is the only secret fighter that behaves like the seven
standard planes (can only use one type of weapon, carries two bombs on
each new life, uses charged attacks, slaves assume formations during charged
attacks). |
ATK = 3
DEF = 3
SPD = 5
RPD = 4
Overall = 3
My Rating = 4.5 |
|
LASER: Pulse
Plasma Cannon (Level 0)
Plasma Lock-On
Beam (Level 1+) |
MISSILE: Homing
Missiles |
The Raiden mk-II makes another cameo
appearance in the Raiden Fighters series. In Raiden Fighters 2, the Raiden
mk-II sprite is big, detailed, and sleek; surpassing its Raiden II incarnation.
The famous Purple Plasma Lock-On Laser returns too. As impressive as this
laser is, it is actually quite weak and it requires you to develop a strategy
in using it effectively. The Raiden mk-II's Level 0 Pulse Plasma Cannon
is actually more powerful in straight-on attacks. I usually power up the
Homing missiles first before powering up the Purple Laser. The Raiden mk-II
is as slow as it's ever been. You have to keep moving when you use this
ship. Its bomb is the Raiden II Thermonuclear Bomb. This ship can use both
Laser and Missile weapons simultaneously, but each needs to be powered
up individually. |
ATK = 2
DEF = 4
SPD = 1
RPD = 6
Overall = 2
My Rating = 4.5 |
|
LASER: Vulcan
Cannon |
MISSILE: Napalm
Missiles |
The Judge Spear rejoins the new squadron
of fighters. The Judge Spear sprite is big, detailed, and sleek too, much
more so than it appeared in Seibu Kaihatsu's other shooter, Viper
Phase 1. The Judge Spear still uses the Napalm Missiles as its weapon.
This ship really doesn't have a laser. It is really a straight-firing vulcan
cannon that is powered up by collecting "L" powerups. To make up for the
lack of spread in its weapons, the Judge Spear has been given super speed.
The Judge Spear's Bomb is the Plasma Bomb it uses in Viper Phase 1. It
is fast-acting and burns a long time. This ship can use both Laser and
Missile weapons simultaneously, but each needs to be powered up individually. |
ATK = 4
DEF = 5
SPD = 1
RPD = 2
Overall = 1.5
My Rating = 4 |
|
LASER: Spread
Vulcan |
MISSILE: Raiden
Impact Missile |
This is the player 2 blue version of
the Raiden mk-II. The Raiden mk-IIß doesn't have a laser weapon.
Its main weaponry is the original Raiden Spread Vulcan. Its secondary weapon
is the Raiden Impact Missiles from Raiden 1/2/DX. The Raiden mk-IIß
requires you to collect many power-ups to power up the Spread Vulcan fully,
much like in the original Raiden and Raiden II/DX. You need to collect
6 "L" power-ups to fully power up the Spread Vulcan. The biggest disadvantage
of the Raiden mk-IIß is its rapid-firing rate. It has none. Playing
as the Raiden mk-IIß is a guaranteed finger-buster. You are required
to have a quick trigger finger to make this ship shoot quickly. Impact
Missiles require the usual four "M" power-ups. The Raiden mk-IIß's
Bomb is the Cluster Bomb from Raiden II/DX. It is very useful in tight
spots and against ground enemies, but it is almost ineffective against
air-based bosses. The Raiden mk-IIß has decent speed too. It is much
more manuverable than the Raiden mk-II. This ship can use both Laser and
Missile weapons simultaneously, but each needs to be powered up individually.
Interestingly, if you play a 2 player game of RF2 using the Raiden mk-II
and the Raiden mk-II Beta, an old Raiden trick appears. If the mk-II Beta
shoots the Raiden mk-II, the mk-II Beta's Vulcan will turn into lethal
stars that spreads out wide, just like in Raiden 1/2/DX! It is just like
playing Raiden II in hyperdrive mode! |
ATK = 3
DEF = 6
SPD = 3
RPD = 1
Overall = 3
My Rating = 2.5 |
|
LASER: Vulcan
Cannon |
MISSILE: Impact
Missile |
This is the blue version of the Judge
Spear that the second player uses in Viper Phase 1. The Blue Javelin is
a little slower than the Judge Spear. The Vulcan Cannon has a little spread
when fully powered up. The Impact Misiles come directly from Viper Phase
1. When fully powered up, Blue Javelin can shoot up to 16 of these missiles
in one burst. The Blue Javelin also uses the Plasma Bomb the Judge Spear
uses from Viper Phase 1. This ship can use both Laser and Missile weapons
simultaneously, but each needs to be powered up individually. |
ATK = 2
DEF = 2
SPD = 4
RPD = 4
Overall = 4
My Rating = 3 |
|
LASER: Flame
Breath |
MISSILE: None |
No kidding! The little blue critter
takes an active role against the Dictator's Army! Miclus has the highest
Attack rating. The Miclus is amusing to look at when you play as him. As
an active character, Miclus flies like Superman, with his stubby arms in
front of him. You see Miclus banking left and right as you move in those
directions and flaps his little wings when moving up and down. Miclus does
not have a missile attack. As the Miclus' only weapon, he actually spits
out lethal fireballs from his mouth. Four of any power-up, "M" or "L,"
will fully power up Miclus' Fire Breath, which spreads out the higher Miclus'
power level is. The Miclus' Slaves are actually Fairies that fight alongside
Miclus. Miclus' Bomb attack is a devastating stream of fire that Miclus
breathes out. While Miclus is doing this attack, you can bend the stream
of fire left and right by moving in those directions. On some RF2 machines,
you don't need to do a joystick sequence to select the Miclus. |
ATK = 6
DEF = 3
SPD = 3
RPD = 2
Overall = 3
My Rating = 5 |
|
LASER: Magic
Flames |
MISSILE: None |
The Fairy also helps out! She shoots
powerful blue flames of magic, which she can disperse at a faster rate
than Miclus can spit out Fireballs. Her Magic also spreads out more. Four
of any power-up, "M" or "L," will fully power up the Fairy's Blue Flames.
As Slaves, the Fairy has other Fairies help her out by fighting alongside
her. According to Lynx (Raiden Fighter), the Fairy's Bomb, which is similar
to Miclus' Super Flame Attack, can kill all but the final boss in one bombing
as well as make the Fairy temporarily invincible! |
ATK = 5
DEF = 4
SPD = 3
RPD = 5
Overall = 4
My Rating = 5 |
|
LASER: Rapid-Fire
Homing Rays |
MISSILE: same
as Aegis IV's |
A camouflage-colored variant of the
Aegis IV, the Aegis II-c is the plane that sometimes joins you in the Allied
Airport Stage, fighting alongside you. The Aegis II-c's Enhanced Homing
Rays are faster and are shot out more rapidly than the Aegis IV's. The
Aegis II-c does not have a charged special. |
ATK = 3
DEF = 3
SPD = 3
RPD = 3
Overall = 3
My Rating = 3 |
|
LASER: Judge
Spear's Vulcan Cannon |
MISSILE: Burst
Concussion Missiles |
This ship is a black version of the
Judge Spear. Notice the connection between the "Viper Class" of space fighters:
Judge Spear, Blue Javelin, and Dark Sword. They all have names of medieval
melee weapons. The Vulcan Cannon remains the same as Judge Spear's. The
Dark Sword's missile weapon is very cool. It is similar to the Blue
Javelin's Burst Missile weapon, but much better. Fully powered up, Dark
Sword can fire up to 25 of these missiles at once, covering almost the
entire screen and giving the Dark Sword a very good defense rating. The
Dark Sword is very fast, even faster than the Judge Spear! Some practice
is recommended to get the feel of this speed demon. The Dark Sword is the
last ship to be unlocked, and it is well worth the wait to use when it
is unlocked. |
ATK = 3
DEF = 3
SPD = 7
RPD = 4
Overall = 2
My Rating = 5 |
|
LASER: Spread
Shots |
MISSILE: None |
Slaves have no missile attack. Its only
weapon consists of a normal, but powerful, rapid fire gun that spreads
out with each power-up you collect. The Slave ship uses other Slave ships
like it as its Slaves. The Slave's speed depends on which corresponding
ship you select. Also, each Slave uses the Bombs that the fighter they
normally accompany uses. |
ATK = 5
DEF = 4
SPD = Varies
RPD = 5
Overall = 5
My Rating = 5 |