Raiden Fighters 2 Demo Screen

THE FIGHTERS

[Game Info | Fighters | Codes and Secrets | Walkthrough]

Raiden Fighters 2 Fighter Selection Screen @ Phase 4 (Screenshot by ArcadiaBay)
In total, there are 17 fighters you can select from. All the seven standard planes, as well as the Hell Diver; the Raiden mk-II, Judge Spear, and their blue counterparts; Miclus; and the Fairy, reappear in Raiden Fighters Jet. All seven standard planes and the Hell Diver use an enhanced Firestar Bomb. You can throw the Firestar Bombs farther by holding the Bomb button down longer.
Chaser 2000 up close! (Screenshot by ArcadiaBay)
The secret fighters all have different Bombs, and start with a stock of three on each new life. None of the secret fighters but the Hell Diver has a charged special. Additionally, all but the Hell Diver's Slaves assume different formations automatically after collecting a third Slave Icon when you already have two Slaves by your side. Pictures of each of the seven standard planes and the secret fighters are also included! To find out how to play as the secret fighters, take a look at the RF2 Codes and Secrets page. To learn about the time-release feature of Raiden Fighters 2, click here.



 
LASER: Homing Rays
MISSILE: Armor-Piercing Missiles
Very similar to the Aegis from the original Raiden Fighters. Even its appearance is similar. The Aegis IV has the same body design and is still orange in color, like the RF1 Aegis. The only difference is that Aegis IV has a gray-colored nose. The Homing Rays this time are blue in color instead of green from the original Raiden Fighters.
ATK = 3
DEF = 3
SPD = 3
RPD = 3
Overall = 3.5
My Rating = 3
LASER: Flame Thrower
MISSILE: Stinger Missiles
This plane is based on the Beast Arrow from RF1. It is still slow, a large target, and looks like a Lockheed P-38 Lightning on steroids. The Beast Wing has a wicked flamethrower. The Stinger Missiles home in on an enemy, but they do not explode immediately upon contact with an enemy. The Stinger Missiles latch onto the enemy, exploding moments after contact. The Charged Missile special unleashes a swarm of these lethal missiles.
ATK = 4
DEF = 5
SPD = 1
RPD = 2
Overall = 1.5
My Rating = 4
LASER: Homing Deflector Beam
MISSILE: Side Winder Missiles
This is a revamped version of RF1's Chaser, which remains a fast plane with a rapid firing rate. The C2K's Laser, the Homing Deflector Beam (AKA Chain Laser), is a huge improvement over the original Chaser's Serpentine Lock-On Beam. The Chain Laser cuts through multiple enemies while seeking them out. The Charged Laser is the same as the original Chaser's, exactly like the Raiden mk-II's Purple Lock-On Plasma Laser. The Missile Weapon is the same as the original Chaser's. Even the dreaded "Missile Curtain" Charged special is back.
ATK = 1
DEF = 1
SPD = 5
RPD = 5
Overall = 3
My Rating = 4.5
LASER: Electric Lock-On Beam
MISSILE: Heat-Seeking Missiles
The Death Header is a black plane (or red in Raiden Fighters Jet) that looks somewhat like the Flying Pancake from Strikers 1945 II. The Electric Lock-On Beam behaves similarly to the RF1 Devastator's Electro-Zapper Beam, including the Charged Laser. The Heat-Seeking Missiles spin around in place for a while before homing into an enemy. 
ATK = 2
DEF = 4
SPD = 3
RPD = 2
Overall = 2
My Rating = 2
LASER: Laser Beam
MISSILE: Molotov Cocktail Missile
This plane, which looks similar to RF1's Devastator plane, uses weapons from two other planes from the original Raiden Fighters with different names: Beast Wing's Laser (Pulse Beam) and Devastator's Missiles (Ultra-Fire Cruise Missiles). Even the charged specials are the same. The Charged Laser is a deadly blast that can destroy medium-sized enemies instantly. The Charged Missile pummels enemies relentlessly, destroying even the toughest enemies easily.
ATK = 5
DEF = 1
SPD = 2
RPD = 4
Overall = 1
My Rating = 4
LASER: Wide-Angle Laser Beam
MISSILE: Homing Cruise Missiles
The Laser weapon is an enhanced version of the Endeavor's Laser (Side Shooting Laser Beam), complete with an instantaneous charge time. Its Missile weapon consists of pseudo-homing missiles that leave an annoying vapor trail on the screen, at times detracting your attention away from the enemy bullets.
ATK = 4
DEF = 1
SPD = 4
RPD = 3
Overall = 4
My Rating = 3.5
LASER: Pod Lock-On Beam
MISSILE: Parachute Bomb
The Griffin's Laser consists of small pods that are launched. They then aim at an enemy and fire several green bursts of energy before disintegrating. The Charged Laser special is very useful. Four pods fire powerful lasers that cut through enemies. The Parachute Bombs are exactly like the Endeavor's from RF1. This time, however, the Charged Missile Special takes a shorter time to charge up.
ATK = 3
DEF = 2
SPD = 2
RPD = 4
Overall = 1
My Rating = 3
LASER: Boomerang Laser
MISSILE: Lock-On Cruise Missiles
This is the first secret fighter you will see in the Fighter Select screen. The Boomerang Laser is an excellent weapon. The Charged Laser special is very powerful, releasing a punishing finishing blast. The missile weapon consists of run-of-the-mill pseudo-homing missiles. On some machines the Hell Diver is available for you to select. On others, you have to rely on pure luck to select it from the "?" Random Ship Selector. This is the only secret fighter that behaves like the seven standard planes (can only use one type of weapon, carries two bombs on each new life, uses charged attacks, slaves assume formations during charged attacks).
ATK = 3
DEF = 3
SPD = 5
RPD = 4
Overall = 3
My Rating = 4.5
LASER: Pulse Plasma Cannon (Level 0)
Plasma Lock-On Beam (Level 1+)
MISSILE: Homing Missiles
The Raiden mk-II makes another cameo appearance in the Raiden Fighters series. In Raiden Fighters 2, the Raiden mk-II sprite is big, detailed, and sleek; surpassing its Raiden II incarnation. The famous Purple Plasma Lock-On Laser returns too. As impressive as this laser is, it is actually quite weak and it requires you to develop a strategy in using it effectively. The Raiden mk-II's Level 0 Pulse Plasma Cannon is actually more powerful in straight-on attacks. I usually power up the Homing missiles first before powering up the Purple Laser. The Raiden mk-II is as slow as it's ever been. You have to keep moving when you use this ship. Its bomb is the Raiden II Thermonuclear Bomb. This ship can use both Laser and Missile weapons simultaneously, but each needs to be powered up individually.
ATK = 2
DEF = 4
SPD = 1
RPD = 6
Overall = 2
My Rating = 4.5
LASER: Vulcan Cannon
MISSILE: Napalm Missiles
The Judge Spear rejoins the new squadron of fighters. The Judge Spear sprite is big, detailed, and sleek too, much more so than it appeared in Seibu Kaihatsu's other shooter, Viper Phase 1. The Judge Spear still uses the Napalm Missiles as its weapon. This ship really doesn't have a laser. It is really a straight-firing vulcan cannon that is powered up by collecting "L" powerups. To make up for the lack of spread in its weapons, the Judge Spear has been given super speed. The Judge Spear's Bomb is the Plasma Bomb it uses in Viper Phase 1. It is fast-acting and burns a long time. This ship can use both Laser and Missile weapons simultaneously, but each needs to be powered up individually.
ATK = 4
DEF = 5
SPD = 1
RPD = 2
Overall = 1.5
My Rating = 4
LASER: Spread Vulcan
MISSILE: Raiden Impact Missile
This is the player 2 blue version of the Raiden mk-II. The Raiden mk-IIß doesn't have a laser weapon. Its main weaponry is the original Raiden Spread Vulcan. Its secondary weapon is the Raiden Impact Missiles from Raiden 1/2/DX. The Raiden mk-IIß requires you to collect many power-ups to power up the Spread Vulcan fully, much like in the original Raiden and Raiden II/DX. You need to collect 6 "L" power-ups to fully power up the Spread Vulcan. The biggest disadvantage of the Raiden mk-IIß is its rapid-firing rate. It has none. Playing as the Raiden mk-IIß is a guaranteed finger-buster. You are required to have a quick trigger finger to make this ship shoot quickly. Impact Missiles require the usual four "M" power-ups. The Raiden mk-IIß's Bomb is the Cluster Bomb from Raiden II/DX. It is very useful in tight spots and against ground enemies, but it is almost ineffective against air-based bosses. The Raiden mk-IIß has decent speed too. It is much more manuverable than the Raiden mk-II. This ship can use both Laser and Missile weapons simultaneously, but each needs to be powered up individually. Interestingly, if you play a 2 player game of RF2 using the Raiden mk-II and the Raiden mk-II Beta, an old Raiden trick appears. If the mk-II Beta shoots the Raiden mk-II, the mk-II Beta's Vulcan will turn into lethal stars that spreads out wide, just like in Raiden 1/2/DX! It is just like playing Raiden II in hyperdrive mode!
ATK = 3
DEF = 6
SPD = 3
RPD = 1
Overall = 3
My Rating = 2.5
LASER: Vulcan Cannon
MISSILE: Impact Missile
This is the blue version of the Judge Spear that the second player uses in Viper Phase 1. The Blue Javelin is a little slower than the Judge Spear. The Vulcan Cannon has a little spread when fully powered up. The Impact Misiles come directly from Viper Phase 1. When fully powered up, Blue Javelin can shoot up to 16 of these missiles in one burst. The Blue Javelin also uses the Plasma Bomb the Judge Spear uses from Viper Phase 1. This ship can use both Laser and Missile weapons simultaneously, but each needs to be powered up individually.
ATK = 2
DEF = 2
SPD = 4
RPD = 4
Overall = 4
My Rating = 3
LASER: Flame Breath
MISSILE: None
No kidding! The little blue critter takes an active role against the Dictator's Army! Miclus has the highest Attack rating. The Miclus is amusing to look at when you play as him. As an active character, Miclus flies like Superman, with his stubby arms in front of him. You see Miclus banking left and right as you move in those directions and flaps his little wings when moving up and down. Miclus does not have a missile attack. As the Miclus' only weapon, he actually spits out lethal fireballs from his mouth. Four of any power-up, "M" or "L," will fully power up Miclus' Fire Breath, which spreads out the higher Miclus' power level is. The Miclus' Slaves are actually Fairies that fight alongside Miclus. Miclus' Bomb attack is a devastating stream of fire that Miclus breathes out. While Miclus is doing this attack, you can bend the stream of fire left and right by moving in those directions. On some RF2 machines, you don't need to do a joystick sequence to select the Miclus.
ATK = 6
DEF = 3
SPD = 3
RPD = 2
Overall = 3
My Rating = 5
LASER: Magic Flames
MISSILE: None
The Fairy also helps out! She shoots powerful blue flames of magic, which she can disperse at a faster rate than Miclus can spit out Fireballs. Her Magic also spreads out more. Four of any power-up, "M" or "L," will fully power up the Fairy's Blue Flames. As Slaves, the Fairy has other Fairies help her out by fighting alongside her. According to Lynx (Raiden Fighter), the Fairy's Bomb, which is similar to Miclus' Super Flame Attack, can kill all but the final boss in one bombing as well as make the Fairy temporarily invincible!
ATK = 5
DEF = 4
SPD = 3
RPD = 5
Overall = 4
My Rating = 5
LASER: Rapid-Fire Homing Rays
MISSILE: same as Aegis IV's
A camouflage-colored variant of the Aegis IV, the Aegis II-c is the plane that sometimes joins you in the Allied Airport Stage, fighting alongside you. The Aegis II-c's Enhanced Homing Rays are faster and are shot out more rapidly than the Aegis IV's. The Aegis II-c does not have a charged special.
ATK = 3
DEF = 3
SPD = 3
RPD = 3
Overall = 3
My Rating = 3
LASER: Judge Spear's Vulcan Cannon
MISSILE: Burst Concussion Missiles
This ship is a black version of the Judge Spear. Notice the connection between the "Viper Class" of space fighters: Judge Spear, Blue Javelin, and Dark Sword. They all have names of medieval melee weapons. The Vulcan Cannon remains the same as Judge Spear's. The Dark Sword's missile weapon is very cool. It is similar to the Blue Javelin's Burst Missile weapon, but much better. Fully powered up, Dark Sword can fire up to 25 of these missiles at once, covering almost the entire screen and giving the Dark Sword a very good defense rating. The Dark Sword is very fast, even faster than the Judge Spear! Some practice is recommended to get the feel of this speed demon. The Dark Sword is the last ship to be unlocked, and it is well worth the wait to use when it is unlocked.
ATK = 3
DEF = 3
SPD = 7
RPD = 4
Overall = 2
My Rating = 5
LASER: Spread Shots
MISSILE: None
Slaves have no missile attack. Its only weapon consists of a normal, but powerful, rapid fire gun that spreads out with each power-up you collect. The Slave ship uses other Slave ships like it as its Slaves. The Slave's speed depends on which corresponding ship you select. Also, each Slave uses the Bombs that the fighter they normally accompany uses.
ATK = 5
DEF = 4
SPD = Varies
RPD = 5
Overall = 5
My Rating = 5

All Fighter Attributes and Ratings are based on a scale of 1 to 5, with 1 being the lowest and 5 being the highest. My Ratings are based on how well I play using each plane. N/A for My Ratings mean I haven't used that fighter yet.

Descriptions of  the Fighter Attributes: ATK = Attack Power; DEF = Defensive spread (main guns only); SPD = Plane's speed; RPD = Rapid-Fire Rate (main guns only)

- Fighter Attributes compiled by Clam Chowder (webmaster of the (now defunct) [RAIDEN] fansite).

To find out how to play as the secret fighters, go to the RF2 Secrets Page.


Raiden Fighters 2 Time Release Feature

Raiden Fighters 2 has a time release feature that unlocks more and more secret fighters over time. This means that you will not be able to play as these secret fighters until the time arrives that they are unlocked. According to Raiden Fighter (Lynx), there may not  be any game settings or DIP switches to bypass this time release feature and make all of the secret fighters immediately available. So, it appears that, depending on what is available on any one RF2 machine, you have to wait until these secret fighters are released when the time arrives.
 
Phase / Weeks* Fighters on Selection Screen** Secret Fighters*** Play as Slaves?
Phase 1 / 1st Week - 3rd Week
  • The seven standard planes.
  • Raiden mk-II, Judge Spear, and Hell Diver appear in the cycling of fighters when selecting the "?" Random Selector.
  • None
10% Chance
Phase 2 / 3rd Week - 7th Week 
  • The seven standard planes.
  • Hell Diver
  • Raiden mk-II
  • Judge Spear
  • Aegis II-c
30% Chance
Phase 3 / 7th Week - 11th Week
  • The seven standard planes.
  • Hell Diver
  • Raiden mk-II
  • Judge Spear
  • Raiden mk-IIß
  • Blue Javelin
  • Miclus
  • Fairy
  • Aegis II-c
Yes!
Phase 4 / 11th Week and beyond
  • The seven standard planes
  • Hell Diver
  • Raiden mk-II
  • Judge Spear
  • Raiden mk-IIß
  • Blue Javelin
  • Aegis II-c
  • Miclus
  • Fairy
  • Dark Sword
Yes!

* This signifies how long since the machine was put together, or had its internal clock reset.
** These fighters appear directly on the Fighter Selection Screen for you to select. You can also select these fighters when you continue a game.
*** These fighters require you to do a joystick sequence to select them. To find out how to play as the secret fighters, go to the RF2 Secrets Page.

-Thanks to Raiden Fighter (Lynx) for this information!

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